Remember that whatever is inside the spoiler tags will be completely dark so you should provide some sort of hint/indication before the tags like so:Īnd don't forget when talking about the locked advanced classes that you can also reference them by their numerical order inside the box. "Flairs" helps to categorize your post for easier browsing and searching. Follow the rules laid out in the content creator guidelines. In summary, do not link to products which use Gloomhaven assets without Cephalofair Games' permission. Violating posts or comments will be removed without warning.Īll user posts and comments are expected to follow reddiquette.įollow the third-party products rules outlined here. Unrelated posts low effort posts may be removed.įollow the spoiler rules. Posts should be discussion-oriented and related to Gloomhaven. In the process players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Those 2 cards and their inflexibility makes them both inherently worth less (not worthless, mind you!) than Sinister Opportunity, which has 2 halves I can play according to the situation.Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. It's a lot like Single Out actually, where I am only playing the top of it. I also am not a huge fan of backstab because it's not 's a card I am ONLY ever playing the bottom of. I'm actually pretty impressed that this was completely and totally ignored here, since it's a very clear improvement over Single Out, and even venom shiv, which I want to like, but is complete garbage and disappoints me every single time I play it. ![]() You are in the mix in combat quite a bit, and being able to take a mob and toss it into a trap or set it up for another party members AOE, or to get adjacency requirements for things like Visage is just so, so valuable. One of my first enhancements is a +move on Sinister Opportunity which makes it's bottom so much better. It's really a shame that the Scoundrel doesn't have better level up options. Some party members appreciate the Dark mana as well.įrom Level 5 onward, your hand choices dovetail with mine. And then you can use the top for invisibility, an easy 2 XP, and a big hit toward the end of a scenario. The Pull 2 is frequently useful for setting up adjacency, and it's pretty easy to combine with Quick Hands or Duelist's Advance to set up trap pulls. I also keep Smoke Bomb around for levels 2-4. The Move 6 is usually more movement than I need, and the Attack 3/5/7 isn't worth the loss unless you double it with Smoke Bomb, which you don't want to do outside of boss scenarios. The main selling point of Backstab for me is the 06 initiative, but the Scoundrel isn't hurting for fast initiatives. Though I agree with all of the level up card choices in this guide (the Scoundrel's card choices are frustratingly one-sided, IMO), I usually build my early hands a little differently.Īt Level 2, I usually drop Backstab rather than Venom Shiv. ![]() ![]() ![]() Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions.
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